Raggoth
Large monstrosity, neutral evil
Armor Class
17 (natural armor)
Hit Points
136 (13d10 + 65)
Speed
40 ft.
STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
6 (-2)
WIS
12 (+1)
CHA
14 (+2)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 60 ft., passive Perception 14
Saving Throws
Dex +6, Con +8
Skills
Perception +4, Stealth +6
Languages
--
Challenge
8 (3,900 XP)
Keen Smell. The raggoth has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The raggoth makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage, and the target is grappled (escape DC 17) and restrained.
Tormenting Howl (Recharge 5–6). The raggoth unleashes a piercing howl. All creatures within 60 feet of the raggoth that can hear it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the raggoth’s Tormenting Howl for 24 hours.