Raggoth

Large monstrosity, neutral evil

Armor Class

17 (natural armor)

Hit Points

136 (13d10 + 65)

Speed

40 ft.

STR

22 (+6)

DEX

16 (+3)

CON

20 (+5)

INT

6 (-2)

WIS

12 (+1)

CHA

14 (+2)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 60 ft., passive Perception 14

Saving Throws

Dex +6, Con +8

Skills

Perception +4, Stealth +6

Languages

--

Challenge

8 (3,900 XP)

Keen Smell. The raggoth has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The raggoth makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage, and the target is grappled (escape DC 17) and restrained.

Tormenting Howl (Recharge 5–6). The raggoth unleashes a piercing howl. All creatures within 60 feet of the raggoth that can hear it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the raggoth’s Tormenting Howl for 24 hours.

large
monstrosity
cr8
tome-of-horrors