Quipper
Tiny beast, unaligned
Armor Class
13
Hit Points
1 (1d4-1)
Speed
swim 40 ft.
STR
2 (-4)
DEX
16 (+3)
CON
9 (-1)
INT
1 (-5)
WIS
7 (-2)
CHA
2 (-4)
Senses
darkvision 60 ft.
Challenge
0 (10 XP)
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Water Breathing. The quipper can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.