Quipper

Tiny beast, unaligned

Armor Class

13

Hit Points

1 (1d4-1)

Speed

swim 40 ft.

STR

2 (-4)

DEX

16 (+3)

CON

9 (-1)

INT

1 (-5)

WIS

7 (-2)

CHA

2 (-4)

Senses

darkvision 60 ft.

Challenge

0 (10 XP)

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Water Breathing. The quipper can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

tiny
beast
cr0
monster-manual