Quickling
Tiny fey, chaotic evil
Armor Class
16
Hit Points
10 (3d4+3)
Speed
120 ft.
STR
4 (-3)
DEX
23 (+6)
CON
13 (+1)
INT
10 (0)
WIS
12 (+1)
CHA
7 (-2)
Senses
darkvision 60 ft.
Skills
Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8
Languages
Common, Sylvan
Challenge
1 (200 XP)
Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
Multiattack. The quickling makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage.