Quickling

Tiny fey, chaotic evil

Armor Class

16

Hit Points

10 (3d4+3)

Speed

120 ft.

STR

4 (-3)

DEX

23 (+6)

CON

13 (+1)

INT

10 (0)

WIS

12 (+1)

CHA

7 (-2)

Senses

darkvision 60 ft.

Skills

Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8

Languages

Common, Sylvan

Challenge

1 (200 XP)

Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.

Evasion. If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack. The quickling makes three dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage.

tiny
fey
cr1
volos-guide