Quaggoth Thonot
Medium humanoid (quaggoth), chaotic neutral
Armor Class
13 (natural armor)
Hit Points
45 (6d8+18)
Speed
30 ft., climb 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Skills
Athletics +5
Languages
Undercommon
Challenge
3 (700 XP)
Wounded Fury. While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
Innate Spellcasting (Psionics). The quaggoth’s innate spellcasting ability is Wisdom (spell save DC 11 ). The quaggoth can innately cast the following spells, requiring no components:
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At will: feather fall, mage hand (the hand is invisible)
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1/day each: cure wounds, enlarge/reduce, heat metal, mirror image
Actions
Multiattack. The quaggoth makes two claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.