Quaggoth Thonot

Medium humanoid (quaggoth), chaotic neutral

Armor Class

13 (natural armor)

Hit Points

45 (6d8+18)

Speed

30 ft., climb 30 ft.

STR

17 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

6 (-2)

WIS

12 (+1)

CHA

7 (-2)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Skills

Athletics +5

Languages

Undercommon

Challenge

3 (700 XP)

Wounded Fury. While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Innate Spellcasting (Psionics). The quaggoth’s innate spellcasting ability is Wisdom (spell save DC 11 ). The quaggoth can innately cast the following spells, requiring no components:

  • At will: feather fall, mage hand (the hand is invisible)

  • 1/day each: cure wounds, enlarge/reduce, heat metal, mirror image

Actions

Multiattack. The quaggoth makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

medium
humanoid
cr3
monster-manual