Pyre Zombie
Medium undead, neutral evil
Armor Class
12 (natural armor)
Hit Points
19 (3d8 + 6)
Speed
30 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities
fire, poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands the languages it knew in life but can’t speak
Challenge
3 (700 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it makes a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Magic Resistance. The zombie has advantage on saving throws against spells and other magical effects.
Violent Combustion. Whenever the zombie is hit, it violently explodes. Every creature with a 5-foot radius must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a successful one.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 1) bludgeoning damage plus 7 (2d6) fire damage.