Pyre Zombie

Medium undead, neutral evil

Armor Class

12 (natural armor)

Hit Points

19 (3d8 + 6)

Speed

30 ft.

STR

13 (+1)

DEX

6 (-2)

CON

16 (+3)

INT

3 (-4)

WIS

6 (-2)

CHA

5 (-3)

Damage Immunities

fire, poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft., passive Perception 8

Languages

understands the languages it knew in life but can’t speak

Challenge

3 (700 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it makes a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Magic Resistance. The zombie has advantage on saving throws against spells and other magical effects.

Violent Combustion. Whenever the zombie is hit, it violently explodes. Every creature with a 5-foot radius must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a successful one.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 1) bludgeoning damage plus 7 (2d6) fire damage.

medium
undead
cr3
tome-of-horrors