Purple Worm Zombie
Gargantuan undead, neutral evil
Armor Class
18 (natural armor)
Hit Points
247 (15d20 + 90)
Speed
50 ft., burrow 30 ft.
STR
28 (+9)
DEX
7 (-2)
CON
22 (+6)
INT
1 (-5)
WIS
8 (-1)
CHA
4 (-3)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
blindsight 30 ft., tremorsense 60 ft., passive Perception 9
Saving Throws
Wis +4
Languages
--
Challenge
15 (13,000 XP)
Tunneler. The worm can burrow through solid rock as half its burrow speed leaving a 10-foot-diameter tunnel in its wake.
Undead Fortitude. If damage reduces the zombie purple worm to 0 hit points, it makes a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The worm makes two attacks: one with its bite and one with its stinger.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) necrotic damage at the start of each of the worm’s turns.
If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Tail Stinger. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.