Primeval Strix

Large monstrosity, chaotic evil

Armor Class

14

Hit Points

105 (14d10 + 28)

Speed

20 ft., fly 90 ft.

STR

15 (+2)

DEX

18 (+4)

CON

15 (+2)

INT

18 (+4)

WIS

14 (+2)

CHA

20 (+5)

Senses

passive Perception 15

Saving Throws

Dex +7, Int +7, Cha +8

Skills

Perception +5, History +7

Languages

Understands Common and Abyssal but can't speak

Challenge

6 (2,300 XP)

Horrifying Visage. When a creature that can see the strix’s eyes starts its turn within 30 feet of the strix, the strix can force it to make a DC 15 Wisdom saving throw if the strix isn’t incapacitated and can see the creature. If the creature fails the saving throw, it becomes frightened. The frightened creature can repeat the saving throw at the end of its next turn, ending the effect on a success and becoming immune to the strix’s horrifying visage for 24 hours.

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the strix until the start of its next turn, when it can avert its eyes again. If a creature looks at the strix in the meantime, it must immediately make the save.

Flyby. The strix doesn’t provoke attacks of opportunity when it flies out of an enemy’s reach.

Keen Sight. The strix has advantage on Wisdom (Perception) checks that rely on sight.

Omen of Ill Fortune. Gazing upon a strix is considered to be a terrible omen that is sure to bring misfortune and suffering. A creature that sees the strix is plagued with bad luck. For the next hour, when that creature makes a skill check or an attack roll a d4 and subtract the result from the total.

Actions

Multiattack. The strix makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) necrotic damage.

Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 4 (1d8) necrotic damage.

Thunderous Screech (Recharge 5-6). The strix unleashes a shrill screech in a 30 ft. cone. Each creature must make a DC 15 Constitution saving throw, taking 28 (8d6) thunder damage and becoming deafened for 1 minute on a failed save, or half as much damage and not deafened on a successful one.

large
monstrosity
cr6
nerzugals-extended-bestiary