Priest
Medium humanoid (any race), any alignment
Armor Class
13 (chain shirt)
Hit Points
27 (5d8+5)
Speed
25 ft.
STR
10 (0)
DEX
10 (0)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Skills
Medicine +7, Persuasion +3, Religion +4
Languages
any two languages
Challenge
2 (450 XP)
Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
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Cantrips (at will): light, sacred flame, thaumaturgy
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1st level (4 slots): cure wounds, guiding bolt, sanctuary
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2nd level (3 slots): lesser restoration, spiritual weapon
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3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.