Prehistoric Rhinoceros (Elasmotherium)
Large beast, unaligned
Armor Class
15 (natural armor)
Hit Points
237 (19d10 + 133)
Speed
50 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
2 (-4)
WIS
13 (+1)
CHA
2 (-4)
Senses
passive Perception 19
Skills
Perception +9
Languages
--
Challenge
12 (8,400 XP)
Keen Smell. The Elasmotherium has advantage on Wisdom (Perception) checks that rely on smell.
Siege Monster. The Elasmotherium deals double damage to objects and structures.
Trample. If the Elasmotherium moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the Elasmotherium can make stomp on the target as a bonus action.
Actions
Gore. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 43 (10d6 + 8) piercing damage.
Stomp. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) bludgeoning damage and the target must succeed on a DC 17 Constitution saving throw or be stunned for 1 minute. The stunned creature can repeat the saving throw on each of its turns, ending the effect on a success.