Prehistoric Rhinoceros (Elasmotherium)

Large beast, unaligned

Armor Class

15 (natural armor)

Hit Points

237 (19d10 + 133)

Speed

50 ft.

STR

27 (+8)

DEX

10 (+0)

CON

25 (+7)

INT

2 (-4)

WIS

13 (+1)

CHA

2 (-4)

Senses

passive Perception 19

Skills

Perception +9

Languages

--

Challenge

12 (8,400 XP)

Keen Smell. The Elasmotherium has advantage on Wisdom (Perception) checks that rely on smell.

Siege Monster. The Elasmotherium deals double damage to objects and structures.

Trample. If the Elasmotherium moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the Elasmotherium can make stomp on the target as a bonus action.

Actions

Gore. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 43 (10d6 + 8) piercing damage.

Stomp. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) bludgeoning damage and the target must succeed on a DC 17 Constitution saving throw or be stunned for 1 minute. The stunned creature can repeat the saving throw on each of its turns, ending the effect on a success.

large
beast
cr12
tome-of-horrors