Prehistoric Honey Badger
Medium beast, unaligned
Armor Class
14 (natural armor)
Hit Points
51 (6d8 + 24)
Speed
30 ft., burrow 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
7 (-2)
WIS
11 (+0)
CHA
5 (-3)
Damage Resistances
poison; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
frightened
Senses
darkvision 60 ft., passive Perception 10
Skills
Survival +2
Languages
--
Challenge
4 (1,100 XP)
Keen Hearing and Smell. The prehistoric honey badger has advantage on Wisdom (Perception) checks based on hearing or smell.
Relentless (Recharges after a Short or Long Rest). If the badger takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack. The prehistoric honey badger makes one bite attack and one crunch attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the target must make a DC 15 Strength saving throw or be grappled (escape DC 15).
Crunch. Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled creature. Hit: The target suffers from broken bones and must make a DC 15 Constitution saving throw at the beginning of each of its turns. On a failed saving throw, the target cannot take any actions or reactions during that turn. If the target receives magical healing or takes a long rest, the effect ends.