Prehistoric Honey Badger

Medium beast, unaligned

Armor Class

14 (natural armor)

Hit Points

51 (6d8 + 24)

Speed

30 ft., burrow 30 ft.

STR

20 (+5)

DEX

12 (+1)

CON

18 (+4)

INT

7 (-2)

WIS

11 (+0)

CHA

5 (-3)

Damage Resistances

poison; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

frightened

Senses

darkvision 60 ft., passive Perception 10

Skills

Survival +2

Languages

--

Challenge

4 (1,100 XP)

Keen Hearing and Smell. The prehistoric honey badger has advantage on Wisdom (Perception) checks based on hearing or smell.

Relentless (Recharges after a Short or Long Rest). If the badger takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack. The prehistoric honey badger makes one bite attack and one crunch attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the target must make a DC 15 Strength saving throw or be grappled (escape DC 15).

Crunch. Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled creature. Hit: The target suffers from broken bones and must make a DC 15 Constitution saving throw at the beginning of each of its turns. On a failed saving throw, the target cannot take any actions or reactions during that turn. If the target receives magical healing or takes a long rest, the effect ends.

medium
beast
cr2
tome-of-horrors