Polar Chimera
Large monstrosity, chaotic evil
Armor Class
12 (natural armor)
Hit Points
137 (11d12 + 66)
Speed
30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
16 (+3)
CHA
11 (+0)
Damage Immunities
cold
Senses
darkvision 60 ft., passive Perception 19
Saving Throws
Con +8
Skills
Perception +9
Languages
understands Draconic but can't speak
Challenge
6 (2,300 XP)
Ice Walk. The chimera can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its cold breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath (Recharge 5–6). The dragon head exhales freezing air in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 30 (7d6) cold damage on a failed save, or half as much damage on a successful one.