Polar Chimera

Large monstrosity, chaotic evil

Armor Class

12 (natural armor)

Hit Points

137 (11d12 + 66)

Speed

30 ft.

STR

18 (+4)

DEX

10 (+0)

CON

20 (+5)

INT

3 (-4)

WIS

16 (+3)

CHA

11 (+0)

Damage Immunities

cold

Senses

darkvision 60 ft., passive Perception 19

Saving Throws

Con +8

Skills

Perception +9

Languages

understands Draconic but can't speak

Challenge

6 (2,300 XP)

Ice Walk. The chimera can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra movement.

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its cold breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Cold Breath (Recharge 5–6). The dragon head exhales freezing air in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 30 (7d6) cold damage on a failed save, or half as much damage on a successful one.

large
monstrosity
cr6
homebrew