Pitiful Goblin

Small humanoid (goblinoid), neutral evil

Armor Class

13 (leather armor)

Hit Points

7 (2d6)

Speed

30 ft.

STR

6 (-2)

DEX

14 (+2)

CON

10 (+0)

INT

8 (-1)

WIS

8 (-1)

CHA

8 (-1)

Senses

darkvision 60ft., passive Perception 9

Skills

Stealth +4

Languages

Common, Goblin

Challenge

1/8 (25 XP)

Cowardly. Whenever an ally dies within 60 feet of the goblin that the goblin can see, it must succeed on a DC 10 Wisdom saving throw or use its reaction to run its movement speed away from the creature that dealt the lethal blow. On a result of 5 or lower, the goblin passes out from the fear for 1d4 minutes.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60, one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

small
humanoid
cr1/8
nerzugals-extended-bestiary