Pitiful Goblin
Small humanoid (goblinoid), neutral evil
Armor Class
13 (leather armor)
Hit Points
7 (2d6)
Speed
30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Senses
darkvision 60ft., passive Perception 9
Skills
Stealth +4
Languages
Common, Goblin
Challenge
1/8 (25 XP)
Cowardly. Whenever an ally dies within 60 feet of the goblin that the goblin can see, it must succeed on a DC 10 Wisdom saving throw or use its reaction to run its movement speed away from the creature that dealt the lethal blow. On a result of 5 or lower, the goblin passes out from the fear for 1d4 minutes.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60, one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.