Pinna
Medium humanoid, neutral good
Armor Class
12
Hit Points
13 (3d6)
Speed
30 ft.
STR
6 (-2)
DEX
8 (-1)
CON
11 (+0)
INT
16 (+3)
WIS
12 (+1)
CHA
15 (+2)
Senses
passive Perception 11
Saving Throws
Int +6, Wis +2
Skills
Arcana +6
Languages
Common
Challenge
1 (200 XP)
Spellcasting. Pinna is a 3rd-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Pinna has the following wizard spells prepared:
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Cantrips (at will): minor illusion, mage hand, dancing lights, fire bolt
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1st level (4 slots): color spray, silent image, identify, magic missile
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2nd level (2 slots): blur, web
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.