Phycomid
Small plant, unaligned
Armor Class
12 (natural armor)
Hit Points
27 (6d6 + 6)
Speed
10 ft.
STR
8 (-1)
DEX
10 (+0)
CON
13 (+1)
INT
2 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities
fire, psychic
Condition Immunities
frightened, prone, stunned, unconscious
Senses
tremorsense 30 ft., passive Perception 10
Skills
Stealth +4
Languages
--
Challenge
1/2 (100 XP)
Actions
Fluid Globule. Ranged Weapon Attack: +2 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.
Debilitating Spores (3/day). The phycomid ejects spores in a 10-foot radius. All creatures within this area must succeed a DC 13 Constitution saving throw, or take 10 (3d6) necrotic damage and have its hit point maximum reduced by an amount equal to the damage taken. The reduction lasts until the target finishes a long rest.