Phycomid

Small plant, unaligned

Armor Class

12 (natural armor)

Hit Points

27 (6d6 + 6)

Speed

10 ft.

STR

8 (-1)

DEX

10 (+0)

CON

13 (+1)

INT

2 (-4)

WIS

11 (+0)

CHA

1 (-5)

Damage Immunities

fire, psychic

Condition Immunities

frightened, prone, stunned, unconscious

Senses

tremorsense 30 ft., passive Perception 10

Skills

Stealth +4

Languages

--

Challenge

1/2 (100 XP)

Actions

Fluid Globule. Ranged Weapon Attack: +2 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.

Debilitating Spores (3/day). The phycomid ejects spores in a 10-foot radius. All creatures within this area must succeed a DC 13 Constitution saving throw, or take 10 (3d6) necrotic damage and have its hit point maximum reduced by an amount equal to the damage taken. The reduction lasts until the target finishes a long rest.

small
plant
cr1/2
tome-of-horrors