Pentadrone

Medium construct, construct

Armor Class

16 (natural armor)

Hit Points

32 (5d10+5)

Speed

40 ft.

STR

15 (+2)

DEX

14 (+2)

CON

12 (+1)

INT

10 (0)

WIS

10 (0)

CHA

13 (+1)

Senses

truesight 120 ft.

Skills

Perception +4

Languages

Modron

Challenge

2 (450 XP)

Axiomatic Mind. The pentadrone can’t be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack. The pentadrone makes five arm attacks.

Arm. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Paralysis Gas (Recharge 5-6). The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

medium
construct
cr2
monster-manual