Panther

Medium beast, unaligned

Armor Class

12

Hit Points

13 (3d8)

Speed

50 ft., climb 40 ft.

STR

14 (+2)

DEX

15 (+2)

CON

10 (0)

INT

3 (-4)

WIS

14 (+2)

CHA

7 (-2)

Skills

Perception +4, Stealth +6

Challenge

1/4 (50 XP)

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

medium
beast
cr1/4
monster-manual