Overgrowth Ghoul

Medium undead (plant), chaotic evil

Armor Class

9

Hit Points

17 (3d8 + 4)

Speed

30 ft.

STR

14 (+2)

DEX

9 (-1)

CON

13 (+1)

INT

5 (-3)

WIS

9 (-1)

CHA

3 (-4)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 9

Languages

understands the languages it knew in life but can’t speak

Challenge

1/4 (50 XP)

Actions

Floral Fortification. The ghoul can use its action to plant its body into the ground and become fortified or it can uproot and return to its mobile ghoul form. While fortified, the ghoul has its AC increased to 14, its movement speed is reduced to 0 ft., and as long as it has at least 1 hit point it regains 1d4 hit points at the beginning of its turn.

Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Root Slash (Fortified Form Only). Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

medium
undead
cr1/4
nerzugals-extended-bestiary