Outlaw Commander
Medium humanoid, any non-lawful alignment
Armor Class
17 (splint mail)
Hit Points
98 (14d8 + 42)
Speed
30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
10 (+0)
CHA
15 (+2)
Senses
passive Perception 10
Skills
Athletics +6, Intimidation +6, Performance +4, Persuasion +6
Languages
Common and any one other language
Challenge
4 (1,100 XP)
Commander’s Presence. Whenever one of the commander’s allies is within 60 feet must make a saving throw, that creature gains a +1 bonus to the saving throw if the commander isn’t incapacitated.
Actions
Multiattack. The commander makes two melee attacks or two ranged attacks.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Expose Weakness (Recharge 4-6). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage and the target has its AC reduced by 2 until the beginning of the commander’s next turn.