Outlaw Commander

Medium humanoid, any non-lawful alignment

Armor Class

17 (splint mail)

Hit Points

98 (14d8 + 42)

Speed

30 ft.

STR

19 (+4)

DEX

12 (+1)

CON

16 (+3)

INT

14 (+2)

WIS

10 (+0)

CHA

15 (+2)

Senses

passive Perception 10

Skills

Athletics +6, Intimidation +6, Performance +4, Persuasion +6

Languages

Common and any one other language

Challenge

4 (1,100 XP)

Commander’s Presence. Whenever one of the commander’s allies is within 60 feet must make a saving throw, that creature gains a +1 bonus to the saving throw if the commander isn’t incapacitated.

Actions

Multiattack. The commander makes two melee attacks or two ranged attacks.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Expose Weakness (Recharge 4-6). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage and the target has its AC reduced by 2 until the beginning of the commander’s next turn.

medium
humanoid
cr4
nerzugals-extended-bestiary