Othovir
Medium humanoid (illuskan human), lawful neutral
Armor Class
10 (13 with mage armor)
Hit Points
16 (3d8 + 3)
Speed
30 ft.
STR
11 (0)
DEX
10 (0)
CON
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Senses
passive Perception 12
Skills
Deception +5, Insight +4, Persuasion +5
Languages
Common, Elvish
Challenge
0 (10 XP)
Spellcasting. Othovir is a 2nd-level spellcaster. His spellcasting ability is Charisma (spell save DC 13; +5 to hit with spell attacks). He has the following sorcerer spells prepared:
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Cantrips (at will): blade ward, fire bolt, mending, prestidigitation
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1st level (3 slots): mage armor, thunderwave, witch bolt
Actions
Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Reactions
Parry. Othovir adds 2 to his AC against one melee attack that would hit him. To do so, Othovir must see the attacker and be wielding a melee weapon.
Roleplaying Information
Othovir is a gifted harness-maker who doesn’t talk about his family or where he came from. He cares about his business, his clients, and his good name.
Ideal: Find what you do well, and do it to the best of your ability.
Bond: I won’t allow my name to be tarnished.
Flaw: I get angry when others pry into my private life.