Othovir

Medium humanoid (illuskan human), lawful neutral

Armor Class

10 (13 with mage armor)

Hit Points

16 (3d8 + 3)

Speed

30 ft.

STR

11 (0)

DEX

10 (0)

CON

13 (+1)

INT

12 (+1)

WIS

14 (+2)

CHA

16 (+3)

Senses

passive Perception 12

Skills

Deception +5, Insight +4, Persuasion +5

Languages

Common, Elvish

Challenge

0 (10 XP)

Spellcasting. Othovir is a 2nd-level spellcaster. His spellcasting ability is Charisma (spell save DC 13; +5 to hit with spell attacks). He has the following sorcerer spells prepared:

  • Cantrips (at will): blade ward, fire bolt, mending, prestidigitation

  • 1st level (3 slots): mage armor, thunderwave, witch bolt

Actions

Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.

Reactions

Parry. Othovir adds 2 to his AC against one melee attack that would hit him. To do so, Othovir must see the attacker and be wielding a melee weapon.

Roleplaying Information

Othovir is a gifted harness-maker who doesn’t talk about his family or where he came from. He cares about his business, his clients, and his good name.

Ideal: Find what you do well, and do it to the best of your ability.

Bond: I won’t allow my name to be tarnished.

Flaw: I get angry when others pry into my private life.

medium
humanoid
cr0
storm-kings-thunder