Oreioth

Medium humanoid (human), chaotic evil

Armor Class

11 (14 with mage armor)

Hit Points

39 (6d8+12)

Speed

30 ft.

STR

8 (-1)

DEX

13 (+1)

CON

14 (+2)

INT

16 (+3)

WIS

9 (-1)

CHA

11 (0)

Saving Throws

Wis +1

Skills

Arcana +5, Investigation +5, Medicine +1

Languages

Abyssal, Common

Challenge

2 (450 XP)

Grim Harvest. Once per turn when Oreioth kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level.

Spellcasting. Oreioth is a 6th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:

  • Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp

  • 1st level (4 slots): false life, mage armor, magic missile, ray of sickness

  • 2nd level (3 slots): crown of madness, misty step

  • 3rd level (3 slots): animate dead, vampiric touch

Swift Animation (Recharges after a Long Rest). When a living Medium or Small humanoid within 30 feet of Oreioth dies, he can use an action on his next turn to cast animate dead on that humanoid’s corpse, instead of using the spell’s normal casting time.

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

medium
humanoid
cr2
elemental-evil