Orchid Count
Medium fey, chaotic neutral
Armor Class
16 (studded leather)
Hit Points
97 (13d8 + 39)
Speed
30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Senses
passive Perception 16
Saving Throws
Dex +7, Con +6
Skills
Acrobatics +7, Athletics +4, Intimidation +5, Perception +6, Survival +3
Languages
Common, Elven, Sylvan
Challenge
6 (2,300 XP)
Fey Step. The Count is unaffected by difficult terrain.
Fey Ancestry. Magic cannot put the Count to sleep.
Magic Resistance. The Count has advantage on saving throws against spells and other magical effects.
Command Fey. As a member of the Court of Arcadia, the Count can cast dominate monster (DC 13) at will on any fey creature or elf.
Now You See Me…. If the Count teleports next to an enemy, he immediately makes two rapier attacks with advantage against that enemy.
Tactical Advantage. If the Count has advantage on an attack roll, he deals an extra 7 (2d6) damage.
Innate Spellcasting. The Count’s innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:
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At will: misty step, hunter’s mark
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3/day: blur, mirror image
Actions
*Multiattack. The Count makes three attacks with his rapier or longbow in any combination.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Reactions
Now You Don’t… (Recharge 4–6). As a reaction, if an enemy the Count can see makes a successful melee or ranged attack roll against him, he casts misty step.