Orc War Chief

Medium humanoid (orc), chaotic evil

Armor Class

16 (chain mail)

Hit Points

93 (11d8+44)

Speed

30 ft.

STR

18 (+4)

DEX

12 (+1)

CON

18 (+4)

INT

11 (0)

WIS

11 (0)

CHA

16 (+3)

Senses

darkvision 60 ft.

Saving Throws

Str +6, Con +6, Wis +2

Skills

Intimidation +5

Languages

Common, Orc

Challenge

4 (1,100 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Gruumsh’s Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

Actions

Multiattack. The orc makes two attacks with its greataxe or its spear.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 4 plus 1d8) slashing damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Battle Cry (1/Day). Each creature of the war chief’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief’s next turn. The war chief can then make one attack as a bonus action.

medium
humanoid
cr4
monster-manual