Orc Red Fang of Shargaas

Medium humanoid (orc), chaotic evil

Armor Class

15 (studded leather armor)

Hit Points

52 (8d8+16)

Speed

30 ft.

STR

11 (0)

DEX

16 (+3)

CON

15 (+2)

INT

9 (-1)

WIS

11 (0)

CHA

9 (-1)

Senses

darkvision 60 ft.

Skills

Intimidation +1, Perception +2, Stealth +5

Languages

Common, Orc

Challenge

3 (700 XP)

Cunning Action. On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.

Hand of Shargaas. The orc deals an 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

Shargaas’s Sight. Magical darkness doesn’t impede the orc’s darkvision.

Slayer. In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn’t taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.

Actions

Multiattack. The orc makes two scimitar or dart attacks.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6+3) slashing damage.

Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d4+3) piercing damage.

Veil of Shargaas (Recharges after a Short or Long Rest). The orc casts darkness without any components. Wisdom is its spellcasting ability.

medium
humanoid
cr3
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