Orc Berserker
Medium humanoid (orc), chaotic evil
Armor Class
14
Hit Points
30 (4d8 + 12)
Speed
30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Senses
darkvision 60 ft., passive Perception 10
Skills
Athletics +5, Intimidation +2
Languages
Common, Orc
Challenge
1 (200 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Reckless. At the start of its turn, the orc can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Unarmored Defense. While the orc is wearing no armor, its AC includes its Constitution modifier.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.