Orc Berserker

Medium humanoid (orc), chaotic evil

Armor Class

14

Hit Points

30 (4d8 + 12)

Speed

30 ft.

STR

16 (+3)

DEX

12 (+1)

CON

17 (+3)

INT

7 (-2)

WIS

11 (+0)

CHA

10 (+0)

Senses

darkvision 60 ft., passive Perception 10

Skills

Athletics +5, Intimidation +2

Languages

Common, Orc

Challenge

1 (200 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Reckless. At the start of its turn, the orc can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Unarmored Defense. While the orc is wearing no armor, its AC includes its Constitution modifier.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

medium
humanoid
cr1
homebrew