Ophidian
Medium monstrosity, neutral evil
Armor Class
15 (natural armor)
Hit Points
32 (5d8 + 10)
Speed
30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
12 (+1)
Damage Immunities
poison
Senses
darkvision 60 ft., passive Perception 13
Skills
Perception +3, Stealth +5
Languages
Common, Ophidian
Challenge
3 (700 XP)
Keen Smell. The ophidian has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Snake Hands. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour.
Blinding Spray. (Recharge 5–6). The ophidian spews forth a 20-foot cone of viscous liquid. All creatures in this area must succeed on a DC 12 Dexterity saving or be blinded for 1 minute. The blinded target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.