Ophidian

Medium monstrosity, neutral evil

Armor Class

15 (natural armor)

Hit Points

32 (5d8 + 10)

Speed

30 ft.

STR

14 (+2)

DEX

17 (+3)

CON

15 (+2)

INT

12 (+1)

WIS

13 (+1)

CHA

12 (+1)

Damage Immunities

poison

Senses

darkvision 60 ft., passive Perception 13

Skills

Perception +3, Stealth +5

Languages

Common, Ophidian

Challenge

3 (700 XP)

Keen Smell. The ophidian has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Snake Hands. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour.

Blinding Spray. (Recharge 5–6). The ophidian spews forth a 20-foot cone of viscous liquid. All creatures in this area must succeed on a DC 12 Dexterity saving or be blinded for 1 minute. The blinded target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

medium
monstrosity
cr3
tome-of-horrors