Ogre Zombie

Large undead, neutral evil

Armor Class

8

Hit Points

85 (9d10+36)

Speed

30 ft.

STR

19 (+4)

DEX

6 (-2)

CON

18 (+4)

INT

3 (-4)

WIS

6 (-2)

CHA

5 (-3)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Saving Throws

Wis +0

Languages

understands Common and Giant but can't speak

Challenge

2 (450 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

large
undead
cr2
monster-manual