Ogre Howdah
Large giant, chaotic evil
Armor Class
13 (breastplate)
Hit Points
59 (7d10 + 21)
Speed
40 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-2)
WIS
7 (-1)
CHA
7 (-1)
Senses
darkvision 60 ft., passive Perception 8
Languages
Common, Giant
Challenge
2 (450 XP)
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the ogre.
Actions
Mace Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.