Ogre Chain Brute

Large giant, chaotic evil

Armor Class

11 (hide armor)

Hit Points

59 (7d10 + 21)

Speed

40 ft.

STR

19 (+4)

DEX

8 (-1)

CON

16 (+3)

INT

5 (-2)

WIS

7 (-1)

CHA

7 (-1)

Senses

darkvision 60 ft., passive Perception 8

Languages

Common, Giant

Challenge

3 (700 XP)

Actions

Fist Melee Weapon Attack: +6 to hit, reach ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Chain Sweep The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone.

Chain Smash (Recharge 6) Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must make a DC 14 Constitution saving throw. On a failure the target is unconscious for 1 minute. The unconscious target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.

large
giant
cr3
mordenkainens-tome-of-foes
(p. 221)