Obsidian Elemental

Large elemental, neutral

Armor Class

16

Hit Points

94 (9d10 + 45)

Speed

20 ft.

STR

20 (+5)

DEX

8 (-1)

CON

20 (+5)

INT

4 (-3)

WIS

11 (+0)

CHA

11 (+0)

Damage Immunities

poison

Damage Resistances

cold, fire; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

exhaustion, paralyzed, petrified, poisoned, unconscious

Senses

darkvision 60 ft., passive Perception 10

Languages

Terran

Challenge

8 (3,900 XP)

Brute. A melee weapon attack deals one extra die of its damage when the obsidian elemental hits with it (included in the attack).

Death Throes. When the obsidian elemental dies, it explodes, and each creature within 30 feet of it must make a DC 16 Dexterity saving throw, taking 21 (6d6) slashing damage and 21 (6d6) fire damage on a failed saving throw, or half as much damage on a successful one.

Molten Glass. A creature that hits the obsidian elemental with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Actions

Multiattack. The obsidian elemental makes two claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage plus 9 (2d8) fire damage.

large
elemental
cr8
tome-of-horrors