Nuckalavee
Large aberration, chaotic evil
Armor Class
17 (natural armor)
Hit Points
84 (8d10 + 40)
Speed
50 ft.
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
15 (+2)
CHA
14 (+2)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 60 ft., passive Perception 15
Skills
Perception +5, Stealth +5, Survival +5
Languages
Common, Sylvan
Challenge
8 (3,900 XP)
Charge. If the nuckalavee moves at least 20 feet straight toward a creature and then hits it with a greataxe attack, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the nuckalavee can make one attack with its hooves against it as a bonus action.
Horrific Appearance. Any creature that starts its turn within 20 feet of the nuckalavee must make a DC 13 Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the nuckalavee’s horrific appearance for the next 24 hours.
Magic Resistance. The nuckalavee has advantage on saving throws against spells and other magic effects.
Actions
Multiattack. The nuckalavee makes four attacks: two with its greataxe, one bite attack, and one attack with its hooves.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage.
Poisonous Breath (Recharge 5–6). The nuckalavee exhales a cloud of caustic gas in a 20-foot cone. Creatures in this area must make a DC 15 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one.