Noxious Savageclaw

Medium aberration, chaotic evil

Armor Class

16 (natural armor)

Hit Points

39 (6d8 + 12)

Speed

40 ft.

STR

16 (+3)

DEX

12 (+1)

CON

14 (+2)

INT

2 (-4)

WIS

12 (+1)

CHA

1 (-5)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 11

Languages

--

Challenge

2 (450 XP)

Poison Trail. The savageclaw’s body exudes poison in a 5 foot cube around it. Whenever the savageclaw moves, this poison follows along and fills every space the savageclaw touched during its movement. This poison dissipates after 1 round. Any creature that moves through one of these poison clouds must succeed on a DC 12 Constitution saving throw or take 9 (2d8) poison damage. A creature that holds their breath while moving through one of these spaces has advantage on the saving throw.

Actions

Multiattack. The savageclaw makes two attacks with its bite.

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Poison Tail. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. Creatures poisoned in this way cannot use reactions. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Noxious Discharge (1/Day). The savageclaw lets out a powerful blast of poison gas in a 15 foot cube originating on itself. Any creature in this area must make a DC 12 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one.

medium
aberration
cr2
nerzugals-extended-bestiary