Noxious Savageclaw
Medium aberration, chaotic evil
Armor Class
16 (natural armor)
Hit Points
39 (6d8 + 12)
Speed
40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
1 (-5)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
--
Challenge
2 (450 XP)
Poison Trail. The savageclaw’s body exudes poison in a 5 foot cube around it. Whenever the savageclaw moves, this poison follows along and fills every space the savageclaw touched during its movement. This poison dissipates after 1 round. Any creature that moves through one of these poison clouds must succeed on a DC 12 Constitution saving throw or take 9 (2d8) poison damage. A creature that holds their breath while moving through one of these spaces has advantage on the saving throw.
Actions
Multiattack. The savageclaw makes two attacks with its bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Poison Tail. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. Creatures poisoned in this way cannot use reactions. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Noxious Discharge (1/Day). The savageclaw lets out a powerful blast of poison gas in a 15 foot cube originating on itself. Any creature in this area must make a DC 12 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one.