Nkosi War Ostrich

Large beast, unaligned

Armor Class

11

Hit Points

42 (5d10 + 15)

Speed

60 ft.

STR

15 (+2)

DEX

12 (+1)

CON

16 (+3)

INT

2 (-4)

WIS

10 (+0)

CHA

5 (-3)

Senses

, passive Perception 10

Languages

--

Challenge

1/2 (100 XP)

Standing Leap. The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start.

Battle Leaper. If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that creature this turn.

Actions

Multiattack. The ostrich makes two kicking claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

large
beast
cr1/2
tome-of-beasts