Nightmare

Large fiend, neutral evil

Armor Class

13 (natural armor)

Hit Points

68 (8d10+24)

Speed

60 ft., fly 90 ft.

STR

18 (+4)

DEX

15 (+2)

CON

16 (+3)

INT

10 (0)

WIS

13 (+1)

CHA

15 (+2)

Damage Immunities

fire

Languages

understands Abyssal, Common, and Infernal but can't speak

Challenge

3 (700 XP)

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

large
fiend
cr3
monster-manual