Neogi Hatchling
Tiny aberration, lawful evil
Armor Class
11
Hit Points
7 (3d4)
Speed
20 ft., climb 20 ft.
STR
3 (-4)
DEX
13 (+1)
CON
10 (0)
INT
6 (-2)
WIS
10 (0)
CHA
9 (-1)
Senses
darkvision 60 ft.
Challenge
1/8 (25 XP)
Mental Fortitude. The hatchling has advantage on saving throws against being charmed or frightened, and magic can’t put the hatchling to sleep.
Spider Climb. The hatchling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.