Narth Tezrin
Medium humanoid (tethyrian human), chaotic good
Armor Class
12
Hit Points
18 (4d8)
Speed
30 ft.
STR
10 (0)
DEX
15 (+2)
CON
10 (0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Senses
passive Perception 16
Skills
Insight +4, Investigation +3, Perception +6, Persuasion +5
Languages
Common, Dwarvish
Challenge
0 (10 XP)
Cunning Action. On each of his turns, Narth can use a bonus action to take the Dash, Disengage, or Hide action.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage. Narth carries twenty crossbow bolts.
Roleplaying Information
Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runsa a business with his partner Alaestra and knows she wouldn’t forgive him if he ran off and never returned.
Ideal: “The bigger the risk, the greater the reward.”
Bond: “I adore my colleague Alestra, and I’d like to do something to impress her.”
Flaw: “I’ll risk life and limb to become a legend.-“