Nagpa

Medium humanoid (nagpa), neutral evil

Armor Class

19 (natural armor)

Hit Points

187 (34d8 + 34)

Speed

30 ft.

STR

9 (0)

DEX

15 (+2)

CON

12 (+1)

INT

23 (+6)

WIS

18 (+4)

CHA

21 (+5)

Senses

truesight 120 ft., passive Perception 20

Saving Throws

Int +12, Wis +10, Cha +11

Skills

Arcana +12, Deception +11, History +12, Insight +10, Perception +10

Languages

Common plus up to five other languages

Challenge

17 (18,000 XP)

Spellcasting. The nagpa is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). A nagpa has the following wizard spells prepared:

  • Cantrips (at will): chill touch, fire bolt, mage hand, message, minor illusion

  • 1st level (4 slots): charm person, detect magic, protection from evil and good, witch bolt

  • 2nd level (3 slots): hold person, ray of enfeeblement, suggestion

  • 3rd level (3 slots): counterspell, fireball, fly

  • 4th level (3 slots): confusion, hallucinatory terrain, wall of fire

  • 5th level (2 slots): dominate person, dream, geas

  • 6th level (1 slot): circle of death, disintegrate

  • 7th level (1 slot): etherealness, prismatic spray

  • 8th level (1 slot): feeblemind

Actions

Staff Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Bonus Actions

Corruption. As a bonus action, the nagpa targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa’s next turn. On a successful save, the target becomes immune to the nagpa’s Corruption for the next 24 hours.

Paralysis (Recharge 6). As a bonus action, the nagpa forces each creature within 30 feet of it to succeed on a DC 20 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect.

medium
humanoid
cr17
mordenkainens-tome-of-foes
(p. 215)