Naergoth Bladelord

Medium undead, neutral evil

Armor Class

18 (plate)

Hit Points

135 (18d8+54)

Speed

30 ft.

STR

20 (+5)

DEX

12 (+1)

CON

16 (+3)

INT

12 (+1)

WIS

14 (+2)

CHA

16 (+3)

Damage Immunities

poison

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Saving Throws

Dex +5, Wis +4

Skills

Perception +6, Stealth +5

Languages

Common, Draconic

Challenge

11 (7,200 XP)

Sunlight Sensitivity. While in sunlight, Naergoth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. Naergoth makes three attacks, either with his longsword or longbow. He can use Life Drain in place of one longsword attack.

Life Drain. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) if used with two hands, plus 10 (3d6) necrotic damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 10 (3d6) necrotic damage.

medium
undead
cr11
tyranny-of-dragons