Nabassu

Medium fiend (demon), chaotic evil

Armor Class

18 (natural armor)

Hit Points

190 (20d8 + 100)

Speed

40 ft., fly 60 ft.

STR

22 (+6)

DEX

14 (+2)

CON

21 (+5)

INT

14 (+2)

WIS

15 (+2)

CHA

17 (+3)

Damage Immunities

poison

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 17

Saving Throws

Str +11, Dex +7

Skills

Perception +7

Languages

Abyssal, telepathy 120 ft.

Challenge

15 (13,000 XP)

Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.

Devour Soul. A nabassu can eat the soul of a creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit Dice (d8s) equal to half the creature’s number of Hit Dice. Roll those dice, and increase the nabassu’s hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.

Magic Resistance. The nabassu has advantage on saving throws against spells and other magical effects.

Magic Weapons. The nabassu’s weapon attacks are magical.

Actions

Multiattack The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.

Claws Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Bite Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 32 (4d12 + 6) piercing damage.

Soul-Stealing Gaze The nabassu targets one creature it can see within 30 feet of it. If the target can see the nabassu and isn’t a construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce its hit point maximum by 13 (2d12) damage and give the nabassu an equal number of temporary hit points. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the nabassu’s control.

medium
fiend
cr15
mordenkainens-tome-of-foes
(p. 135)