Nabassu
Medium fiend (demon), chaotic evil
Armor Class
18 (natural armor)
Hit Points
190 (20d8 + 100)
Speed
40 ft., fly 60 ft.
STR
22 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14 (+2)
WIS
15 (+2)
CHA
17 (+3)
Damage Immunities
poison
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 17
Saving Throws
Str +11, Dex +7
Skills
Perception +7
Languages
Abyssal, telepathy 120 ft.
Challenge
15 (13,000 XP)
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit Dice (d8s) equal to half the creature’s number of Hit Dice. Roll those dice, and increase the nabassu’s hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.
Magic Resistance. The nabassu has advantage on saving throws against spells and other magical effects.
Magic Weapons. The nabassu’s weapon attacks are magical.
Actions
Multiattack The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.
Claws Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.
Bite Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 32 (4d12 + 6) piercing damage.
Soul-Stealing Gaze The nabassu targets one creature it can see within 30 feet of it. If the target can see the nabassu and isn’t a construct or an undead, it must succeed on a DC 16 Charisma saving throw or reduce its hit point maximum by 13 (2d12) damage and give the nabassu an equal number of temporary hit points. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the nabassu’s control.