Mysterious Starcaller

Medium celestial, chaotic neutral

Armor Class

17 (radiant armor)

Hit Points

114 (16d6 + 48)

Speed

30 ft.. fly 30 ft. (hover)

STR

9 (-1)

DEX

16 (+3)

CON

16 (+3)

INT

19 (+4)

WIS

12 (+1)

CHA

15 (+2)

Damage Immunities

radiant

Senses

passive Perception 15

Saving Throws

Int +8, Wis +5

Skills

Arcana +8, Deception +6, Insight +5, Perception +5, Persuasion +6

Languages

Common, Celestial, Draconic

Challenge

9 (5,000 XP)

Dancing Stars. Brilliant lights dance around the starcaller, exuding bright light in a 15-foot radius and dim light for an additional 15 feet.

Retaliating Energies. Whenever an enemy within 200 ft. hits the starcaller with a ranged attack, one of the stars dancing around it launches at the attacker, dealing 7 (2d4 + 2) radiant damage.

Radiant Armor. While the starcaller is wearing no armor and wielding no shield, its AC incluces its Intelligence modifier.

Actions

Multiattack. The starcaller makes three attacks with its radiant palm or two attacks with its shooting star.

Radiant Palm. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 9 (2d8) radiant damage.

Shooting Star. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 22 (5d8) radiant damage.

Starfall (Recharge 5-6). The starcaller summons a brilliant orb of radiant energy at a point in the sky within 150-feet, then brings it crashing into the ground in a 20-foot radius area. Each creature in that area must make a DC 16 Dexterity saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much damage on a successful one. Creatures that fail this save by 5 or more are also blinded until the end of their next turn.

Step Through The Stars (3/Day). The starcaller vanishes in a brilliant flash of light and reappears with an equally bright flash in an unoccupied space within 200 ft. Each creature within 10-feet of where the starcaller began or ended must succeed on a DC 16 Constitution saving throw or be blinded until the end of their next turn. After teleporting, the starcaller may make a single attack with radiant palm or shooting star.

medium
celestial
cr9
nerzugals-extended-bestiary