Myconid Alchemist V

Medium plant, neutral evil

Armor Class

17 (natural armor)

Hit Points

104 (16d8 + 32)

Speed

30 ft.

STR

12 (+1)

DEX

16 (+3)

CON

14 (+2)

INT

12 (+1)

WIS

10 (+0)

CHA

8 (-1)

Condition Immunities

charmed, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft., passive Perception 14

Skills

Stealth +7

Languages

Undercommon

Challenge

10 (5,900 XP)

Stalk-still. A myconid that remains perfectly still has advantage on Dexterity (Stealth) checks made to hide.

Actions

Stone Knuckles. Melee weapon attack: +7 to hit. Hit: 10 (2d6 + 3) slashing damage.

Spore Bomb. Ranged weapon attack: +8 to hit, range 30/60 ft. Hit: 15 (6d4) poison damage and the target must succeed on a DC 15 Constitution saving throw or drop to 0 hit points.

medium
plant
cr10
homebrew