Myconid Alchemist V
Medium plant, neutral evil
Armor Class
17 (natural armor)
Hit Points
104 (16d8 + 32)
Speed
30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Condition Immunities
charmed, frightened, paralyzed, petrified, poisoned
Senses
darkvision 120 ft., passive Perception 14
Skills
Stealth +7
Languages
Undercommon
Challenge
10 (5,900 XP)
Stalk-still. A myconid that remains perfectly still has advantage on Dexterity (Stealth) checks made to hide.
Actions
Stone Knuckles. Melee weapon attack: +7 to hit. Hit: 10 (2d6 + 3) slashing damage.
Spore Bomb. Ranged weapon attack: +8 to hit, range 30/60 ft. Hit: 15 (6d4) poison damage and the target must succeed on a DC 15 Constitution saving throw or drop to 0 hit points.