Myconid Alchemist III

Medium plant, neutral evil

Armor Class

16 (natural armor)

Hit Points

39 (6d8 + 12)

Speed

30 ft.

STR

12 (+1)

DEX

16 (+3)

CON

14 (+2)

INT

12 (+1)

WIS

10 (+0)

CHA

8 (-1)

Condition Immunities

charmed, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft., passive Perception 13

Skills

Stealth +6

Languages

Undercommon

Challenge

5 (1,800 XP)

Stalk-still. A myconid that remains perfectly still has advantage on Dexterity (Stealth) checks made to hide.

Actions

Stone Knuckles. Melee weapon attack: +6 to hit. Hit: 6 (1d6 + 3) slashing damage.

Spore Bomb. Ranged weapon attack: +4 to hit, range 30/60 ft. Hit: 10 (4d4) poison damage and the target must succeed on a DC 14 Constitution saving throw or fall asleep for 1 minute. A sleeping creature is awakened if it takes damage or if another creature uses an action to awaken it.

medium
plant
cr5
homebrew