Mustard Jelly
Large ooze, unaligned
Armor Class
14 (natural armor)
Hit Points
136 (13d10 + 65)
Speed
30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
21 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities
force, lightning, poison
Damage Resistances
cold
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 16
Skills
Perception +6, Stealth +6
Languages
--
Challenge
6 (2,300 XP)
Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.
Energy Absorption. A mustard jelly is immune to force and lightning damage. If the jelly would have taken force or lightning damage, it is instead healed for the same amount it would have taken in damage.
Magic Weapons. The jelly’s attacks are magical.
Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Poison Aura. At the start of each of the jelly’s turns, each creature within 10 feet of it takes 10 (3d6) poison damage. A creature that touches the jelly or hits it with a melee attack while within 5 feet of it takes 10 (3d6) poison damage.
Actions
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage and 10 (3d6) acid damage.