Mushroom Moose

Large beast, unaligned

Armor Class

15 (natural armor)

Hit Points

37 (5d10 + 10)

Speed

40 ft.

STR

18 (+4)

DEX

12 (+1)

CON

14 (+2)

INT

7 (-2)

WIS

15 (+2)

CHA

7 (-2)

Damage Resistances

poison

Condition Immunities

poisoned

Senses

passive Perception 12

Languages

--

Challenge

2 (450 XP)

Floral Camouflage. While the moose remains motionless and is lying down, it is indistinguishable from a large log covered in mushrooms.

Poisonous Exterior. The mushrooms that coat the moose’s body are poisonous and deadly to most other creatures. A creature that touches the moose or hits it with a melee attack while within 5 feet of it takes 5 (1d10) poison damage.

Rapid Regrowth. The mushroom moose has unnatural regenerative capabilities. At the beginning of each of the moose’s turns, as long as it is in direct sunlight and it has at least 1 hit point, it regains 4 (1d8) hit points.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) poison damage.

large
beast
cr2
nerzugals-extended-bestiary