Mudmaw

Huge monstrosity, unaligned

Armor Class

15 (natural armor)

Hit Points

133 (14d12 + 42)

Speed

30 ft., swim 30 ft.

STR

21 (+5)

DEX

9 (-1)

CON

17 (+3)

INT

2 (-4)

WIS

10 (+0)

CHA

7 (-2)

Senses

passive Perception 10

Skills

Stealth +5

Languages

--

Challenge

6 (2,300 XP)

False Appearance. While the mudmaw remains motionless, it is indistinguishable from a floating log.

Hold Breath. The mudmaw can hold its breath for 15 minutes.

Soften Earth. While on land, the ground in a 15 feet radius around the mudmaw is difficult terrain.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) piercing damage.

Tentacles. Melee Weapon Attack: +8 to hit, reach 20 ft., one creature. Hit: The target is grappled (escape DC 16). Until this grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the mudmaw can’t use its tentacles on another target.

huge
monstosity
cr6
homebrew