Mudmaw
Huge monstrosity, unaligned
Armor Class
15 (natural armor)
Hit Points
133 (14d12 + 42)
Speed
30 ft., swim 30 ft.
STR
21 (+5)
DEX
9 (-1)
CON
17 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Senses
passive Perception 10
Skills
Stealth +5
Languages
--
Challenge
6 (2,300 XP)
False Appearance. While the mudmaw remains motionless, it is indistinguishable from a floating log.
Hold Breath. The mudmaw can hold its breath for 15 minutes.
Soften Earth. While on land, the ground in a 15 feet radius around the mudmaw is difficult terrain.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) piercing damage.
Tentacles. Melee Weapon Attack: +8 to hit, reach 20 ft., one creature. Hit: The target is grappled (escape DC 16). Until this grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the mudmaw can’t use its tentacles on another target.