Mud Mephit
Small elemental, neutral evil
Armor Class
11
Hit Points
27 (6d6+6)
Speed
20 ft., fly 20 ft., swim 20 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
11 (0)
CHA
7 (-2)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Skills
Stealth +3
Languages
Aquan, Terran
Challenge
1/4 (50 XP)
Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 ft. of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature’s next turn.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.
Actions
Fists. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage.
Mud Breath (Recharge 6). The mephit belches viscid mud onto one creature within 5 ft. of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Variant: Summon Mephits (1/Day). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.