Mormesk the Wraith

Medium undead, neutral evil

Armor Class

13

Hit Points

45 (6d8+18)

Speed

0 ft., fly 60 ft.

STR

6 (-2)

DEX

16 (+3)

CON

16 (+3)

INT

12 (+1)

WIS

14 (+2)

CHA

15 (+2)

Damage Immunities

necrotic, poison

Damage Resistances

acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Condition Immunities

charmed, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses

darkvision 60 ft.

Languages

Common, Infernal

Challenge

3 (700 XP)

Incorporeal Movement. The wraith can move through an object or another creature, but can’t stop there.

Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (3d8 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. If this attack reduces the target’s hit point maximum to 0, the target dies. This reduction to the target’s hit point maximum lasts until the target finishes a long rest.

medium
undead
cr3
lost-mine-of-phandelver