Mordnaissant

Tiny undead, neutral evil

Armor Class

15

Hit Points

67 (15d4 + 30)

Speed

5 ft., fly 50 ft.

STR

3 (-4)

DEX

14 (+2)

CON

15 (+2)

INT

7 (-2)

WIS

14 (+2)

CHA

16 (+3)

Damage Immunities

poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses

blindsight 60 ft., darkvision 60 ft., passive Perception 15

Skills

Perception +5

Languages

--

Challenge

6 (2,300 XP)

Death Curse. If a mordnaissant dies, it releases a death curse on all creatures within 30 feet of it. Those creatures must make a DC 15 Wisdom saving throw. On a failed saving throw, the creature cannot regain hit points from spending hit dice and it has disadvantage on all saving throws for 24 hours. A remove curse or greater magic is necessary to end this curse early.

Shield of Agony. The mordnaissant’s Armor Class includes its Charisma modifier.

Actions

Lash of Fury. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 24 (5d8 + 2) necrotic damage and the target must make a DC 14 Constitution saving throw or lose 1d4 points of Intelligence. The target becomes incapacitated if this reduces its Intelligence to 0. The reduction lasts until the target finishes a long rest.

Pain Wail. The mordnaissant releases a wail. Creatures within 20 feet that can hear the mordnaissant must make a DC 14 Wisdom saving throw. On a failed saving throw, the target is stunned until the end of its next turn.

tiny
undead
cr6
tome-of-horrors