Mohrg
Medium undead, chaotic evil
Armor Class
12
Hit Points
112 (15d8 + 45)
Speed
30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Senses
darkvision 60 ft., passive Perception 10
Languages
--
Challenge
8 (3,900 XP)
Create Spawn. Any humanoid creature slain by the mohrg rises as a zombie at the beginning of the mohrg’s next turn. If this occurs, the mohrg regains 10 hit points, and the morhg can immediately make one slam attack as a reaction.
Actions
Multiattack. The mohrg makes two slam attacks and one attack with its tongue.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled and restrained (escape DC15), and the morhg can’t grapple another creature or use its slam attack.
Tongue. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: The target must make a DC 16 Constitution saving throw. On a failed save, the target takes 21 (6d6) necrotic damage and is paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.