Mohrg

Medium undead, chaotic evil

Armor Class

12

Hit Points

112 (15d8 + 45)

Speed

30 ft.

STR

18 (+4)

DEX

14 (+2)

CON

17 (+3)

INT

11 (+0)

WIS

10 (+0)

CHA

8 (-1)

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned

Senses

darkvision 60 ft., passive Perception 10

Languages

--

Challenge

8 (3,900 XP)

Create Spawn. Any humanoid creature slain by the mohrg rises as a zombie at the beginning of the mohrg’s next turn. If this occurs, the mohrg regains 10 hit points, and the morhg can immediately make one slam attack as a reaction.

Actions

Multiattack. The mohrg makes two slam attacks and one attack with its tongue.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled and restrained (escape DC15), and the morhg can’t grapple another creature or use its slam attack.

Tongue. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: The target must make a DC 16 Constitution saving throw. On a failed save, the target takes 21 (6d6) necrotic damage and is paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

medium
undead
cr8
tome-of-horrors