Mobat
Large monstrosity, neutral
Armor Class
14 (natural armor)
Hit Points
51 (6d10 + 18)
Speed
20 ft., fly 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Senses
blindsight 60 ft., passive Perception 15
Skills
Perception +3
Languages
--
Challenge
1 (200 XP)
Echolocation. The mobat can’t use its blindsight while deafened.
Flyby. The mobat doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Keen Hearing. The mobat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
Stunning Screech (Recharge 5–6). The mobat emits a piercing screech. All creatures within 30 feet of it that can hear it must make a DC 12 Constitution saving throw or be stunned for 1 minute. A stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.