Mobat

Large monstrosity, neutral

Armor Class

14 (natural armor)

Hit Points

51 (6d10 + 18)

Speed

20 ft., fly 40 ft.

STR

17 (+3)

DEX

15 (+2)

CON

16 (+3)

INT

6 (-2)

WIS

13 (+1)

CHA

6 (-2)

Senses

blindsight 60 ft., passive Perception 15

Skills

Perception +3

Languages

--

Challenge

1 (200 XP)

Echolocation. The mobat can’t use its blindsight while deafened.

Flyby. The mobat doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Keen Hearing. The mobat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Stunning Screech (Recharge 5–6). The mobat emits a piercing screech. All creatures within 30 feet of it that can hear it must make a DC 12 Constitution saving throw or be stunned for 1 minute. A stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

large
monstrosity
cr1
tome-of-horrors