Mist Dragon Wyrmling
Medium dragon, neutral
Armor Class
15 (natural armor)
Hit Points
67 (9d8 + 27)
Speed
30 ft., fly 60 ft., swim 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
15 (+2)
Damage Immunities
fire
Senses
blindsight 60 ft., darkvision 60 ft., passive Perception 17
Saving Throws
Dex +4, Con +6, Wis +4, Cha +5
Skills
Perception +7, Stealth +4, Survival +4
Languages
Auran, Aquan, Common, Draconic, Ignan
Challenge
5 (1,800 XP)
Amphibious. The mist dragon can breathe both water and air.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.
Breath Weapon (Recharge 5–6). The mist dragon uses one of the following breath weapons.
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Obscuring Mist. The dragon exhales a murky opaque mist in a 15-foot cube that spreads around corners. This mist heavily obscures the area and remains for 1 minute, or until dispersed with a moderate or stronger wind (at least 10 miles per hour).
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Scalding Mist. The dragon exhales a fiery blast of lingering mist in a 15- foot cone that spreads around corners. The mist lightly obscures the area and remains for 1 minute, or until dispersed with a moderate or stronger wind (at least 10 miles per hour). Each creature that enters the area or begins their turn there must make a DC 14 Constitution saving throw, taking 24 (7d6) fire damage on a failed saving throw, or half as much damage on a successful one. Being underwater doesn’t grant resistance to this damage.