Mist Dragon Wyrmling

Medium dragon, neutral

Armor Class

15 (natural armor)

Hit Points

67 (9d8 + 27)

Speed

30 ft., fly 60 ft., swim 30 ft.

STR

19 (+4)

DEX

12 (+1)

CON

17 (+3)

INT

12 (+1)

WIS

13 (+1)

CHA

15 (+2)

Damage Immunities

fire

Senses

blindsight 60 ft., darkvision 60 ft., passive Perception 17

Saving Throws

Dex +4, Con +6, Wis +4, Cha +5

Skills

Perception +7, Stealth +4, Survival +4

Languages

Auran, Aquan, Common, Draconic, Ignan

Challenge

5 (1,800 XP)

Amphibious. The mist dragon can breathe both water and air.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

Breath Weapon (Recharge 5–6). The mist dragon uses one of the following breath weapons.

  1. Obscuring Mist. The dragon exhales a murky opaque mist in a 15-foot cube that spreads around corners. This mist heavily obscures the area and remains for 1 minute, or until dispersed with a moderate or stronger wind (at least 10 miles per hour).

  2. Scalding Mist. The dragon exhales a fiery blast of lingering mist in a 15- foot cone that spreads around corners. The mist lightly obscures the area and remains for 1 minute, or until dispersed with a moderate or stronger wind (at least 10 miles per hour). Each creature that enters the area or begins their turn there must make a DC 14 Constitution saving throw, taking 24 (7d6) fire damage on a failed saving throw, or half as much damage on a successful one. Being underwater doesn’t grant resistance to this damage.

medium
dragon
cr5
tome-of-horrors